Archive for the ‘Adobe Flash’ Category

Finding Page URL using ActionScript   Leave a comment

How can I find the url of the page my flash is embedded in? This may seem really simple but I cant count how often I find js functions which pass this value into the flash. ExternalInterface allows access to a wide variety of js and should not be over looked. The below line of […]

Posted January 27, 2009 by abe in Adobe Flash, Flex, Nifty

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Flash Player 10 (FP10) Beta Release   Leave a comment

Adobe have added a lot of new features to the player. I am just gonna highlight what stood out to me. 3D Support & Effects There is now support for 2D surface in a 3D environment. This mean you can animate a 2D object in 3D space natively in flash with out the need for […]

Posted May 15, 2008 by abe in Adobe Flash

navigateToURL and popup blockers   3 comments

AS3 has brought a lot of new functionality and complexity to flash development. It has also brought some new problems. Pop up blocking is simple principle where only user initiated events can open a new window. In the case of AS2 when creating a link it had to be triggered from an onRelease/Click event. Other […]

Posted March 3, 2008 by abe in Adobe Flash, Bug, Flex

Custom character sets in Flash   Leave a comment

One of the surprisingly time consuming tasks when making a localized (multi-language) site is deciding on which characters you want to embed. In the flash IDE there is a few default sets. If u find those sets to be insufficient but have your own that you would like to add to the IDE check out […]

Posted January 7, 2008 by abe in Adobe Flash, Nifty

FIVe3D   Leave a comment

Yet another 3D engine. This one is a vector based engine. It does not take bitmaps as far as I can tell from the documentation. they have implemented it in a very AS 3 style. 3D drawing API creates an object called sprite and it uses function names like “Drawing.star()”. If all you want is […]

Posted December 3, 2007 by abe in Adobe Flash

FDT 3 Object not being treated as dynamic   Leave a comment

After installing FDT 3 I opened up a project I was working on and practically every class was loaded with errors and warnings. The warnings were no surprise but the errors were really getting to me. After a little look it seemed all the errors came from dataproviders and other things made from the object […]

Posted November 28, 2007 by abe in Adobe Flash, Eclipse, FDT

APE Physics Engine   Leave a comment

  APE (Actionscript Physics Engine) is a 2D Engine for flash(AS3) that has a very robust API. A basic demo can be knocked up in a dozen lines of code. Its also ported to quite a few platforms. http://www.cove.org/ape/index.htm

Posted November 27, 2007 by abe in Adobe Flash

Help in FDT   Leave a comment

I was looking up a help file in Flash. You know right click “View Help”. I got to thinking, surely FDT should be able to do the same thing. I took a look and low and behold it did. IF you(FDT3): Window -> Preferences -> FDT -> Tools -> Flash Help As long as you […]

Posted November 26, 2007 by abe in Adobe Flash, Eclipse, FDT

Alternativa3D engine   Leave a comment

Looks like PV3D my have a friend to play with.  It does not look like this will be public engine as they seem to trying to make a Flash Player based MMORPG(Massivly Multiplayer Online Role Playing Game) with it. But it looks very good. check the examples: http://blog.alternativagame.com/ru/files/2007/10/3denginedemo_en.swf http://blog.alternativagame.com/ru/files/2007/10/goldenelephants.swf

Posted October 26, 2007 by abe in Adobe Flash, Alternativa3D, Papervision3D

Flash Tracer   Leave a comment

Well after a little time and a tip from a friend I got the firefox flash tracer plug-in working(available here). You need to uninstall the regular player(uninstaller available here). Then install the debug player(available here). Assuming you have used the flash 9 debug player and have already installed the flash tracer from above then in […]

Posted July 24, 2007 by abe in Adobe Flash, Firefox