{"id":400,"date":"2012-07-22T13:39:42","date_gmt":"2012-07-22T13:39:42","guid":{"rendered":"http:\/\/www.blogs.abeazam.com\/dev\/?p=400"},"modified":"2012-07-22T13:39:42","modified_gmt":"2012-07-22T13:39:42","slug":"create-cocos2d-x-2-0-sprite-sheet","status":"publish","type":"post","link":"http:\/\/www.blogs.abeazam.com\/dev\/2012\/07\/create-cocos2d-x-2-0-sprite-sheet\/","title":{"rendered":"Create Cocos2d-X 2.0 Sprite Sheet"},"content":{"rendered":"<p>Cocos2dx is the C++ implementation of Cocos2d. Even though it is C++ and cross platform it still uses plists. There are probably a lot of tools out there that can help you create these sprite sheets. I am currently using <a href=\"http:\/\/www.spritehelper.org\/\">SpriteHelper<\/a> which has export settings specifically targeting Cocos2D-X. I used to use <a href=\"http:\/\/www.codeandweb.com\/texturepacker\">Texture Packer<\/a> for Cocos2D because it has a nice PVR viewer. <\/p>\n<p>The main reason i am using SpriteHelper is because of <a href=\"http:\/\/www.levelhelper.org\/\">Level Helper<\/a>. Level Helper looks like it has a lot of potential. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cocos2dx is the C++ implementation of Cocos2d. Even though it is C++ and cross platform it still uses plists. There are probably a lot of tools out there that can help you create these sprite sheets. I am currently using SpriteHelper which has export settings specifically targeting Cocos2D-X. I used to use Texture Packer for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[11,82,83,84,17,18,25,26,30],"tags":[85],"_links":{"self":[{"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/posts\/400"}],"collection":[{"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/comments?post=400"}],"version-history":[{"count":3,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/posts\/400\/revisions"}],"predecessor-version":[{"id":403,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/posts\/400\/revisions\/403"}],"wp:attachment":[{"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/media?parent=400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/categories?post=400"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.blogs.abeazam.com\/dev\/wp-json\/wp\/v2\/tags?post=400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}