Archive for November, 2007

FDT 3 Object not being treated as dynamic

Wednesday, November 28th, 2007

After installing FDT 3 I opened up a project I was working on and practically every class was loaded with errors and warnings. The warnings were no surprise but the errors were really getting to me. After a little look it seemed all the errors came from dataproviders and other things made from the object class. It seems the object class was not being treated as dynamic. So any undeclared variables used in an object flagged a horrible error.

 

This seems to me to be a FDT error. Maybe not exactly an error with FDT as FDT is interpreting the object class correctly. It’s the Object class that is not defined correctly. If you look you will see the Array class does not have the same problem. This due to object not being defined as dynamic, so if you go to the Object.as in the core library in FDT and add “dynamic” after “intrinsic” save then refresh your project all the errors should vanish.

APE Physics Engine

Tuesday, November 27th, 2007

  APE (Actionscript Physics Engine) is a 2D Engine for flash(AS3) that has a very robust API. A basic demo can be knocked up in a dozen lines of code. Its also ported to quite a few platforms.

http://www.cove.org/ape/index.htm

Help in FDT

Monday, November 26th, 2007

I was looking up a help file in Flash. You know right click “View Help”. I got to thinking, surely FDT should be able to do the same thing. I took a look and low and behold it did. IF you(FDT3):

Window -> Preferences -> FDT -> Tools -> Flash Help

As long as you installed Flash in its default location simply hit “Apply” reset eclipse and you will have access to the help by pressing “F1” on any Flash key word.