Archive for the ‘Apollo’ Category


Tuesday, April 3rd, 2007

Despite this being my first post on Papervision3D I have been following its evolution quite closely for the past few months and it is shaping up to be one hell of a 3d engine. Now you can have one of the most complex models but with out a good set of textures/materials its going to look pretty poor. On the same note if you have a really low poly count with really good textures/materials it can look amazing. As it turns out they have just added another shader to Papervision3D Cellshader which I totally had not anticipated or expected so thumbs up to the Papervision3D team once again. 🙂

Also we need to keep in mind that Apollo will very likey come up with some invative soltions in utalising Papervision3D as it grows.

Cellshader Example

New Apollo community

Monday, April 2nd, 2007

Well I have not seen to many Apollo communities. This one seems to have a some of the basics covered and from a flash/flex perspective. If u are into Apollo check it, see what they got. Keep in mind though its quite a young site.

Apollo Misconceptions

Thursday, March 22nd, 2007

I am not really one to criticize articles on a whim, but I just got through reading an article on Apollo. The article seemed to trying to rate it or compare it against every kind of online technology out there. From the well established and matured AJAX(relatively speaking of course) to the bright eyed new kid on the block WPF/E which is still not even completely out yet.
Now I don’t see my self as a Apollo expert far from it in fact. I have not had more than a dabble with it. With a bit of logic applied though you can easily see that the majority of the tools listed in the article are all quite different. In-fact Ajax can be ran from inside Apollo. If anything Ajax is something that compliments Apollo or is a tool used by Apollo. AS for WPF/E I have only just starting dabbling with it too but it currently just a browser plugin in development. The only similarity I can see between the two is the fact they are cross platform.
What I am trying to say is that just because products work online it does not mean that they are comparable. Especially when one of the products is yet to be completed.

The article discussed.